+ a5af9089a838b687bf1fb3cd28fea7fb1015cb8a Script: Check parameter types of engine callbacks, too + 7ca450b6b230afdb9217496f90573a6ac8b9a76b fix script errors for wrong parameter types in iron bomb effects + 79e0402683d76c2707bf0f54b0618b68a399359d fix script error for wrong paremeter type in Crash.ocs waterfall effect + bb8b933417e17c2ac688ef825d67c243e1449f98 Revert "Revert "Replace 3D texture in landscape shader by a 2D texture array"" + fa9f4c63568919a3e0065577814a9a4a5c453387 Replace GL_GENERATE_MIPMAP flag by glGenerateMipmap call + fabb4cbdbf052a759e72ce799b407713722d9a84 Implement a mechanism that allows using VAOs across contexts + 28aa1d1812e04649e45c0729b6738f48c3c5be9d For each VBO, use a VAO to render it + 5de1bc70a98e97ae1fe6ccccd0fec61884c53466 Remove a stray glClientActiveTexture call + 2c2c3f98c83a2af4c7e77db2a176b736685ed12c Switch framebuffer API to OpenGL core API + bc8db0589e1ad9e2b633b37e07c15246606a7b2e Make the mesh material properties uniform variables + 16d2eb5cb1d544fd2dfdb15b05e95b17e464aad6 Use the core api for shaders instead of the ARB one + aef7538aa1e4d58eaa806f57bb0b4cb82eb308e1 Switch shader code to OpenGL 3 style + 442241dc3e55397652c15a51d738aade60b02df0 Remove adjusting texture sizes to next power of two + 6bda0b4ec8518dd289cd93510e9cac033affda81 Use an element array buffer (IBO) for meshes + 686a32764cc66e85d74e1b4aca8c9bdc1191aeec Use an IBO to render the FoW + e13cda4bd0da23dae6e304b7a5f85e3c0a7a10f4 Use an IBO for the particle system + d7d24ca36ac16055d2a4d2cf50674d125487fcd3 Enable OGL core profile for linux + e856720e2106f62ca57a6094825e4c49d1516d89 Use a OpenGL core profile on Mac OS X + ab6152e48cbf8f8be33260f15041b0841f2d6d55 Create an OpenGL core profile context on Windows + b459cb35f16ab1f64f3dcef0283e1877af12440b Remove the OpenGL version check + fd61ac7ebe049bbac787d9b7712be387032b0b73 Remove unused IsRenderTarget and MaxTextureSize C4Surface options + d387fdb2707c4191428c8fa5df50da730c45a4d7 Fix mesh rendering for meshes with more than one submesh + 1349962ac3f619167c4ae6a462d6f319031a8a72 Fix release build + d3d3bb848eb55e962e9f80bd616c6c656e87805e Fix index buffer offset calculation (#1635) + 4b98e7127181adecfe226e5118b529fe07d2c7c7 Fix GL state reset of wireframe mode (#1636) + 7400c7e20e302073bc88b800e0a88076f71989c0 CMake: Remove -std=gnu++0x-removal code + 7b7f6023b8959bdbc1149f74ef86f47576668ca3 CMake: Bump minimum version requirement to the version in Debian stable + ab7f4f0bbff41f8b7d578757c0b270a4d314ca9c gtk editor: Use GTK+ 3 layout widgets + a185cae2649850c1605744031733dc26a482a92c gtk editor: Simplify landscape preview drawing + 761339335964219d4f2e71dbad45e5924c4df3c1 gtk editor: Exchange cursor and time information + c20f98dcf968792b83c872f8cd895dcf20fdb3a3 gtk editor: Support EditCursorCommands, too + 39c2a0e18c71190fdb7be0c43486c1d9e415982c gtk: Use glib-compile-resources instead of gdk-pixbuf-csource + 0f94dd22499cd2578a6c45742b675523c369f040 Remove obsolete IFT icons + a5610b94582ac95ca44d28f2b64c60b51d1b25e0 add scenario for website header + 03916c0f05e32c3c1e138435baf248fb96ad6390 add a shape map for amethyst and ruby; also, fix a small issue with tiling the textures horizontally + 4dfc5e74e4eb56260914f1c497c1c78fe95589d0 make granite and rock shape indexed + b5e1afec3c9544504162f855990ae9b5c7595759 add shape textures to Amethyst, Ruby, Firestone, Gold, Everrock, Ore and enhance shape textures of Granite and Rock. + 20b2dc31be519f22d51d6b95223f2af121e4985a fix bug in the ore color texture (rendering done by Matthias) + a0f3bed4d1b79099865a5cb2f547a9069f83c436 add new shape and normal textures to hideout.ocs + c10a968eb1a143240d703a15c35ab5ceaf614976 fix tiling of the gold normal texture + dfa21c5d2665768699ac2951adb1f038ad8fdbd9 reorder materials so i.e. sand does not paint over a rock shape anymore. + 996ce06ab489d2ba1250cbb7e6b760393367a568 finetuning shape defs + 18c64e7052c0696e18c3866c1d79b450f89091aa correct normals of earth textures (green channel was inverted) + 2cd5236339e658d47207a28bde328389dfea5e1f fix problems with scenarios after having added the shape textures + ac122e4aa345f63a53d694875381a02041c70937 remove pump test scenario + db9e3aa133d94dad1441228fc4cee5ff04558850 remove grapple bow test