Category: Music
Since engine version: 5.1 OC
global func FadeOutMusic() { AddEffect("FadeOutMusic", nil, 1, 1, nil, nil); }
global func FxFadeOutMusicTimer(object target, effect, int time)
{
var volume = 100 - time;
MusicLevel(volume);
if(volume <= 0)
{
Music();
return -1;
}
}