Category: Player
/ View
Since engine version: 5.1 OC
func InitializePlayer(int plr)
{
SetPlayerZoomByViewRange(plr, 1000, 0, PLRZOOM_LimitMin);
SetPlayerZoomByViewRange(plr, 1000, 0, PLRZOOM_LimitMax);
SetPlayerViewLock(plr, true);
return true;
}