Category: Arithmetics
Since engine version: 5.1 OC
sy and sz are not given or are given as 0 then the factor sx is used for all three axes. A value of 1000 does not cause any change, smaller values shrink the graphics, larger values enlarge it. Negative values can be used to mirror the graphics with respect to the corresponding axis.this["PictureTransformation"] = Trans_Scale(2000);