local keyword in the Definition's script:local keyword in the Definition's script:local Name = "$Name$";
local ActMap = {
Stand = {
Prototype = Action,
Name = "Stand",
Length = 1,
NextAction = "Stand"
},
};
| Name | Data type | Description |
|---|---|---|
Prototype |
proplist | |
Name |
string | |
Collectible |
||
Touchable |
||
ActMap |
proplist | |
Visibility |
int/array | Controls the visibility of the object. See the detailed documentation of possible values. |
LineColors |
||
LineAttach |
||
PictureTransformation |
||
MeshTransformation |
||
MouseDragImage |
||
MouseDrag |
||
Animation |
||
Action |
proplist | |
BreatheWater |
||
CorrosionResist |
||
MaxEnergy |
int | |
MaxBreath |
int | |
ThrowSpeed |
int | |
Parallaxity |
[int, int] | The Objects's major Z-Position. See C4D_Parallax. |
Plane |
int | The Object's minor Z-Position. Negative values are behind the landscape, positive values before it. Use 1-399 for stuff behind Clonks, 401-999 for stuff before Clonks, and 1000+ for GUI objects. |
| Placement | Integer | Placement: 0 land surface, 1 in liquid, 2 in mid-air, 3 underground, 4 land surface and underground. |
| BlastIncinerate | Integer | Incineration by explosion: 0 none, otherwise the damage level of incineration. |
| BurnTo | C4ID | Definition change upon incineration. |
| NoBurnDecay | Integer | 0 or 1. If 1, the object does not decompose if burning. |
| ContactIncinerate | Integer | Probability of incineration by contact: 0 none, or 1 (high) to 5 (low). |