Category: Developer
Since engine version: 5.1 OC
global func Explode(int level)
{
if(!this) FatalError("Function Explode must be called from object context");
...
}
global func Explode(int level)
{
if(!this) return;
...
}
global func RemoveObject()
{
if(this->GetID() == Clonk) FatalError("See call stack for who is responsible for the removal of Clonks");
return inherited(...);
}