Category: Player
Since engine version: 5.1 OC
| Constant | Value | Description |
|---|---|---|
| C4PT_User | 1 | User-controlled player. |
| C4PT_Script | 2 | Script-controlled player; i.e. AI player. |
protected func InitializePlayer(int player)
{
// Is it a script player?
if (GetPlayerType(player) == C4PT_Script)
// then create an AI controller object for that player
CreateObject(SomeAIController, 50,50, player);
return true;
}