Category: System
Since engine version: 5.1 OC
func TestCos()
{
if(IsNetwork()) return(Log("TestCos doesn't work in a network game!"));
var start_time = GetTime();
for(var i = 0; i < 100; i++) Cos(i, 100);
var time = GetTime() - start_time;
Log("A call to Cos takes %d.%02d ms", time / 100, time % 100);
}