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COMD_Stop
Category:
Objects / Movement
Since engine version:
5.1 OC
Description
Movement direction: stop, hence end current motion. For more information see
SetComDir
.
Syntax
int
COMD_Stop
Example
GetCursor
()->
SetComDir
(COMD_None);
Makes the currently selected clonk of the first player stop.
See also:
COMD_None
,
GetComDir
,
SetComDir
Sven2, 2003-06