Object Categories

An object's category specifies parts of its behavior. For a definition it is set by the Category entry in the DefCore.txt file. Multiple categories can be combined using the binary OR operator.
Category Description
C4D_StaticBack Immovable object.
C4D_Structure Unused.
C4D_Vehicle Unused.
C4D_Living A living being.
C4D_Object An item that can hit alive objects.
C4D_Goal Game goal.
C4D_Environment Environmental control object.
C4D_Rule Rule control object.
C4D_Background Object is behind the landscape.
C4D_Parallax Object moves parallax according to the Parallaxity property. For more information see C4D_Parallax.
C4D_MouseSelect Object can be clicked with the mouse, causing a MouseSelection(int player) callback in the object.
C4D_Foreground Object is always in the foreground, even before global particles.
C4D_MouseIgnore Object cannot be selected with the mouse.
C4D_IgnoreFoW Object is drawn above fog of war. Useful for creating status displays or gui elements using objects.

Example

Category=C4D_StaticBack|C4D_Rule
Category for a rule.
Sven2, 2006-05
Newton, 2005-01
Günther, 2005, 2011