Category: Player
/ View
Since engine version: 5.1 OC
SetPlrViewRange
Description
Sets the view distance of the object.
Syntax
void SetPlrViewRange(int range);
Parameter
- range:
- View distance in pixels.
Remark
Due to the fuzzyness of the fog of war this will only be an approximation.
Example
func ControlUse(object clonk)
{
clonk->SetPlrViewRange(0);
Sound("Scream");
return true;
}
Confused the acid phile with the eye drops, did ya?
See also: SetFoW, SetPlrView


