| Category | Description |
|---|---|
| C4D_StaticBack | Immovable object. |
| C4D_Structure | Unused. |
| C4D_Vehicle | Unused. |
| C4D_Living | A living being. |
| C4D_Object | An item that can hit alive objects. |
| C4D_Goal | Game goal. |
| C4D_Environment | Environmental control object. |
| C4D_Rule | Rule control object. |
| C4D_Background | Object is behind the landscape. |
| C4D_Parallax | Object moves parallax according to the Parallaxity property. For more information see C4D_Parallax. |
| C4D_MouseSelect | Object can be clicked with the mouse, causing a MouseSelection(int player) callback in the object. |
| C4D_Foreground | Object is always in the foreground, even before global particles. |
| C4D_MouseIgnore | Object cannot be selected with the mouse. |
| C4D_IgnoreFoW | Object is drawn above fog of war. Useful for creating status displays or gui elements using objects. |
Category=C4D_StaticBack|C4D_Rule