material Tree_Coconut 
{
    receive_shadows on
    technique 
    {
        pass
        {
			cull_hardware none
			scene_blend alpha_blend
		
            ambient 1.0 1.0 1.0 1.0
            diffuse 1.0 1.0 1.0 1.0
            specular 0.0 0.0 0.0 0.0 0.0
            emissive 0.0 0.0 0.0 0.0
            
            texture_unit
            {
                texture coconutTree.png
                tex_address_mode wrap
            }
        }
    }
}
